Inside the head of Jake La Motta and Victoria Page

The standard way of shooting a ballet scene, up until 1948, would be to photograph the dancers from head to toe. However, Red Shoes – photographed by Jack Cardiff – completely changed this. The movie is photographed in such a way, that we’ll see what goes on inside the dancer’s head – we are shown what they see(=their POV). (And there is nothing better than POV when it comes to sound design, but wait! 🙂 )

Few years later, Martin Scorsese applied this in boxing scenes in Raging Bull. If you pay attention, you’ll notice, that the camera stays always inside the ring. Watch the video below to see a comparison of ballet and boxing scenes in Red Shoes and Raging Bull (taken from the documentary Cameraman: The Life and Work of Jack Cardiff):

The similarity is clearly visible. But Martin Scorsese took this concept even further.

POV and Sound Design

The POV shots are amazing opportunity for sound designers – the POV gets us inside the head of the character. That means, that we see what they see, but also hear what they hear! And this is extremely exciting, because you can, as a sound designer, play with the sounds what they hear. Being inside the head of the character gives you license to distort and manipulate the sounds.

Frank Warner, the sound designer of Raging Bull, created whole library of sound effects, that you’ll hear during the boxing scenes. These include: Smashed watermelon and tomatoes, animal like noises, gunshots(these were used for the sound of camera flash bulbs going off) and many others. (Sound mix for Raging Bull took six months!)

I can only guess, what sound effects were used in the boxing scenes, but the truth is, that even Martin Scorsese doesn’t know. Frank Warner was so protective about his sound effects, that he destroyed them later, so nobody else could use them again.

Anyway, POV shots are brilliant for sound design. Especially for self-destructing characters like Jake La Motta.

Plus, the boxing ring in itself creates an attractive environment for sound design. I think everyone would be interesting in terms of sound design when standing inside the boxing ring, not just Jake La Motta. In boxing ring, you just see and hear differently, trust me.

In January 2012, I wrote a post about POV and sound design, you can read it by clicking here.

Links:

Cameraman: The Life and Work of Jack Cardiff

Costume design in Dial M for Murder

Today I have a very short example of cinematic storytelling. Nevertheless, it comes from the master of cinematic storytelling himself, hope you’ll like it.

During his conversation with Francois Truffaut, Alfred Hitchcock mentioned an interesting example of using costume design as a storytelling device.

We did an interesting color experiment with Grace Kelly’s clothing. I dressed her in very gay and bright color at the beginning  of the picture, and as the plot thickened, her clothes became gradually more somber.

The plot of the movie is quite simple: Tony tries to murder his wife Margot, however, things don’t go as planned, so he has to think of plan B. And everything is reflected in Margot’s costume design, which changes from bright colors to more somber, as the story unfolds. Judge by yourself:

Dial M for Murder (1954)
Dial M for Murder (1954)
Dial M for Murder (1954)
Dial M for Murder (1954)
Dial M for Murder (1954)
Dial M for Murder (1954)
Dial M for Murder (1954)
Dial M for Murder (1954)

(This the only exception, when she is in her underwear.)

Dial M for Murder (1954)
Dial M for Murder (1954)
Dial M for Murder (1954)
Dial M for Murder (1954)

 

I would probably never notice this without reading the Hitchcock book, but again, this is the beauty of cinematic storytelling!


Alfred Hitchcock likes to appear in his movies at various places and in various forms, and this one is especially great! 🙂

Dial M for Murder (1954)
Dial M for Murder (1954)
Dial M for Murder (1954)
Dial M for Murder (1954)

 

POV shot in IKEA commercial

Emma Coats, former story artist at Pixar, recently tweeted a link to this commercial as an example of visual storytelling. Watch the commercial in the video below:

So far, I’ve been writing about cinematic storytelling (with one exception) using various movies as examples. However, cinematic storytelling doesn’t apply only to the movies, it has its place also in video games, music videos or TV commercials.

POV shot

The IKEA commercial uses one of the basic shots of cinematic language – the POV (point of view) shot. The POV shot shows literally, what the character sees. Additionally, through POV shot, we can experience not only what the character sees, but also how he feels or moves.

The POV shot is usually edited in such a way, that we’ll see firstly the character looking off screen and then the object the character is looking at, that is, his POV. This way of editing leaves no confusion whose POV it is. Here is a great example from Psycho.

Psycho (1960)
Psycho (1960)
Psycho (1960)
Psycho (1960)
Psycho (1960)
Psycho (1960)

The POV shot helps us to identify with the character, even if we don’t like him, like in the final scene of The Silence of the Lambs.

Most of the time, the POV shots are used in a connection to beings, who are alive (people, animals), but only very rarely you’ll see a POV shot of a thing (chair, table), because it doesn’t usually make any sense, unless its alive, right? Like in the movies from Pixar, where you’ll have hundreds of POV’s of various toys, fish, cars, bugs, monsters, robots etc.

POV in IKEA commercial

So, when I see a POV shot, I automatically presume that it comes from a live being. And when you are alive, you can breathe, smell, you can feel, you can experience emotions, and you have also the ability to recognize feelings that are being experienced by another beings.

That’s why I felt sad for the lamp, when I saw it on the street, standing in the rain and wind next to the garbage can, looking back at the window, where it used to stand and shine.

How about you, did you feel sad for the lamp as well, or was it just me? 🙂


Links

Vimeo Video School – POV
Point of View Shot (PDF)
Types of Shots (POV included)
Creating Point of View